![]() This distinction allows scripts to ignore which of the dozens of keys the player is pressing, and just concern themselves with what the player wants the game to do. Inputs are usually seen in the scripts, with names like Input::USE and Input::DOWN. An input, also known as a button, is an abstracted way of determining what the player tells the game to do. ![]() Pressing F1 at any point produces a menu that allows you to change which keys will be converted into which inputs. The game will convert a pressed key into an input.
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